I agree with your larger point that there can definitely be an overreliance on objective measures that are also objectively inaudible - like jitter, in just about any real world scenario.
Another example is distortion. You've got guys obsessing over 120db SINAD vs. 110db when CD quality audio only has 96dB of dynamic range, the average room has a noise floor of 30-40dB, and the dynamic range of most recordings is like 30dB at most. I think ASR tends to have a fairly realistic view there; some guys just like chasing "engineering excellence" even if it's not audible and as long as they're realistic that's fine.
(There's at least some small basic for reality there: distortion is cumulative along the audio chain, so if you want X dB of SINAD you need > X dB SINAD at each step of the way)
But, I haven't seen folks obsessing about jitter too much in general. I believe that you've encountered it though!
Another example is distortion. You've got guys obsessing over 120db SINAD vs. 110db when CD quality audio only has 96dB of dynamic range, the average room has a noise floor of 30-40dB, and the dynamic range of most recordings is like 30dB at most. I think ASR tends to have a fairly realistic view there; some guys just like chasing "engineering excellence" even if it's not audible and as long as they're realistic that's fine.
(There's at least some small basic for reality there: distortion is cumulative along the audio chain, so if you want X dB of SINAD you need > X dB SINAD at each step of the way)
But, I haven't seen folks obsessing about jitter too much in general. I believe that you've encountered it though!