Since it doesn't replace the base WebKit, you'd either have to require everyone install Chrome to use your app (not guaranteed), or bundle the entire runtime (adding ~10MB to your app). It's possible, but doesn't seem very practical unless there's a serious leap in performance or capabilities in Chrome vs the baked in WebKit.
Far more likely we'll see Chromium replace Android's engine in a version or two.
Far more likely we'll see Chromium replace Android's engine in a version or two.