> Currently, in order to narrow down the initial scope of the project, posh targets subsets of OpenGL ES 3.0 and GLSL ES 3.0. However, we are considering to transition to wgpu in the long run.
> Currently, in order to narrow down the initial scope of the project, posh targets subsets of OpenGL ES 3.0 and GLSL ES 3.0. However, we are considering to transition to wgpu in the long run.