I think this is just a different way of expressing the idea that piracy exists only because the pirate user experience is better than the non-pirate user experience. So if the non-pirate experience, for example, does not require that you have the disk in your dvd drive in order to play (since all the assets are copied to your hard drive at install time), then the pirate experience is better. And so on.
so the trick is to make the non-pirate experience better and the piracy problem goes away. The only people pirating are the ones who would not buy your software/game anyway, so free advertisement/word of mouth should be welcome anyway.
The industry's problem is that it's hard to make a better experience, existing cash cows being existing cash cows and all. It's easier to protect them than to innovate.
Well said. I used no-CD cracks on the entire Diablo series because my CD drive was slow but my HDD was big. I bought all of the games and expansion packs. Also, when running Diablo II on WINE, it was a massive pain in the ass to "umount /dev/hdc; eject" ::change disc:: "mount /dev/hdc /cdrom" every friggen time. I had a 20GB (!) HD, I damn well want to use it!
"so the trick is to make the non-pirate experience better and the piracy problem goes away. The only people pirating are the ones who would not buy your software/game anyway, so free advertisement/word of mouth should be welcome anyway."
There are a couple of problems with this line of thinking.
First, the Louis CK $5 comedy show is a good example of this not working. Even though it has no protection and is very cheap, it's all over the torrent sites. Why would piracy continue in such massive numbers of the end user is getting everything they could possibly want?
Second, Yes, those people may not purchase your stuff. But, the bigger problem is that if everyone knows they can just download your stuff for free (and you don't care and there are basically no consequences), they will not pay you. They will get it from their friends or download it for free. I've seen this happen time and time again. Since software isn't a physical good, its value is almost like currency: it's only what people are willing to pay.
Piracy is also much worse than theft because if a TV is stolen, you just lose that TV. Over time, piracy can ruin an entire product line. Not just that one copy.
"The industry's problem is that it's hard to make a better experience, existing cash cows being existing cash cows and all. It's easier to protect them than to innovate."
Piracy has actually stifled innovation. Under normal circumstances, if I'm losing money, I'm going to figure out why, which will result in a better customer experience and product. Instead, since there is mass piracy, I'm just going to try to stop that first (Since it's obvious people like the product, they just aren't paying for it).
> Piracy is also much worse than theft because if a TV is stolen, you just lose that TV. Over time, piracy can ruin an entire product line. Not just that one copy.
You'll need to be more specific if you want to assert that.
so the trick is to make the non-pirate experience better and the piracy problem goes away. The only people pirating are the ones who would not buy your software/game anyway, so free advertisement/word of mouth should be welcome anyway.
The industry's problem is that it's hard to make a better experience, existing cash cows being existing cash cows and all. It's easier to protect them than to innovate.
But the point is well-taken.