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But you can only use it to write Windows software?

Unless you mean VSCode which is cross platform.



Visual Studio supports development for linux using remote linux machines, virtual machines or WSL for execution.

https://learn.microsoft.com/en-us/cpp/linux/download-install...


I think they must mean legacy visual studio, rather than VSCode.

VSCode is of course very portable. It also seems to be Microsoft’s (successful) attempt to get everybody to use a reasonable Linux-style workfow. If you look at it as a text editor and terminal in a tiling window manager, it suddenly makes sense that it became so popular.


There is nothing legacy about Visual Studio. There is simply no equivalent of its debugging and profiling capabilities in C++ and C# especially in graphics / game development. No such equivalent exist in Unix world including macOS. They set the bar.


Agreed, but all those features don't help at all if you are doing software for platforms that aren't Windows or apparently the major game consoles.


Have you tried Vtune? I don’t do much profiling, so I’m not sure what exactly good is, but when I’ve played around with it, it seemed neat.


I've never tried it but does anyone know how C/C++ development is in Xcode?


I'm a games developer - PS5/Xbox/Switch have excellent VS integration. And yes I mean the full fat VS.


Oh I didn't know that. Those versions aren't accessible for us plebs :)


If you're referring to Visual Studio, then Visual Studio Community[0] is free (for individuals and "non-enterprise organizations") and is equivalent to Visual Studio Professional.

[0]: https://visualstudio.microsoft.com/vs/community/


The console SDKs. I know what Visual Studios are available for Windows. Until 18 hours ago I had no idea you can develop for Nintendo/Sony with it.




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