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Subpar is really stretching it. With some care, Flash content could behave quite well on the iPhone. It was not 100% proprietary. Of course it wasn’t 100% open either, but then I direct your attention to the Apple App Store.

Edit: Flash Paper was hot garbage. Definitely not going to defend that one lol



It came out years later that Apple hired Adobe to help, if Adobe couldn't do it, I don't blame Apple for abandoning it. Looking at how difficult it is to build an open implementation of Flash via Ruffle, I don't think subpar is a stretch.

https://9to5mac.com/2021/04/27/apple-tried-to-help-adobe-bri...


Subpar was accurate. What you can theoretically do with an SWF file given a new from-scratch runtime and what you could actually do with the extant Flash player at the time are different topics.


Flash couldn’t run well on a 1Ghz Android phone with 1GB RAM. That was Adobe’s minimum requirement in 2010.

The original iPhone had 128MB RAM and a 400Mhz processor




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