>Do game producers get royalties for IP they come up with in a large company? I'm guessing no.
Should they though? We treat the games industry just like any other software, but really games as a business are a lot more like Hollywood movies. They have a release date, a hype cycle, a launch, and they either flop or succeed. It's not like a SAAS that chugs along generating value for years. Why shouldb't the creators receive royalties just like a film writer?
i am all for sharing profit among employees, but who are the creators? of a game or movie? on large productions there are hundreds of people. which of them are responsible for its success? and what about those who work on productions that were not successful?
there are probably a few people who are somewhat directly responsible for the success, graphic designers, directors, writers, lead actors, but everyone else just contributes whatever they are asked to do.
is it fair that those who get assigned to work on a successful production get a share of the profit, while those who got assigned to work on an unsuccessful one don't?
in the end, a success should be seen as the success of the whole company, and profit should be shared with everyone, and not just those who were lucky to work on the production that made the profit.
Should they though? We treat the games industry just like any other software, but really games as a business are a lot more like Hollywood movies. They have a release date, a hype cycle, a launch, and they either flop or succeed. It's not like a SAAS that chugs along generating value for years. Why shouldb't the creators receive royalties just like a film writer?