It's not quite that bad, the vast majority of people who work on a Marvel project at a vfx vendor will get a credit, though often in a huge bank of names. It's true that the ordering is driven by historical considerations which is why vfx credits typically aren't that high.
I think the issue with credits is nothing to do with the storage, it's to do with the impact of the run time of the film.
I think the issue with credits is nothing to do with the storage, it's to do with the impact of the run time of the film.