> What I hate most about this is that it puts unbounded liability onto developers.
And Unity can continue to raise the per-installation price as well. If they lose a bunch of customers but want to maintain their current income, why not raise it to $1 instead of just $0.27?
Wouldn’t that depend on the income of the developer vs. how many installs they get? Surely even $.20 for someone that has a hit mobile game that sells for $.99 would be unconscionable. After App Store fees and accounting for potential multiple installs it could halve their income.
I didn’t actually make claim about the $0.20 case. Multiples of $1 is clearly too much for products that cost $0.99. But with America’s courts headed by an obviously illegitimate Supreme Court, who knows? The lesser amount could be pronounced legal.
And Unity can continue to raise the per-installation price as well. If they lose a bunch of customers but want to maintain their current income, why not raise it to $1 instead of just $0.27?