Also, the Unity Asset store has so many great assets for me to use.
And 3D tools like PlayCanvas are browser based for their editor too. Desktop apps still have a massive edge in productivity.
Unity has Timeline, Cinemachine, Particle System editors which make detailed tasks possible.
Unity takes care of format shifting your assets into a compatible format, saving oodles of time.
And C# is a superior language to Javascript (never use == use ===). Visual Studio a better IDE than debug in browser
Unity editor is so crashy, bloated, slow and unreliable tho. Waiting for c# to compile drives me nuts.
they deserve to get some payment?
Under the old system as soon as I got to $100k revenue all the developers needed a Pro license at roughly €1900 per annum.
Also, the Unity Asset store has so many great assets for me to use.
And 3D tools like PlayCanvas are browser based for their editor too. Desktop apps still have a massive edge in productivity.
Unity has Timeline, Cinemachine, Particle System editors which make detailed tasks possible.
Unity takes care of format shifting your assets into a compatible format, saving oodles of time.
And C# is a superior language to Javascript (never use == use ===). Visual Studio a better IDE than debug in browser