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I found this quite funny. I actually hear similar arguments from iOS developers quiet frequently with regard to Android. They've gotten lazy and think that designing flexible layouts that work on multiple screen resolutions is a challenge that they shouldn't have to solve.

Don't get me wrong fragmentation of versions & hardware is making some tasks difficult for Android devs but I feel like some devs are regressing in their mentality towards software challenges thanks to iOS.



It's not just about screen resolutions. It's also about higher support costs due largely to the 50MB limit for Android apps, which apparently causes issues for some users, and lower proportion of paying customers due to implementation issues with Google Play/Android Market. I linked the piece by Mika Mobile that this sarcastic piece is in response to below, but here it is again, with much more detail of some of the major issues with the Android platform:

http://mikamobile.blogspot.com/2012/03/our-future-with-andro...


Sorry, I didn't assume the post was a response to an article I haven't read. I took it at face value and as I said I enjoyed his point.


I think they changed the 50 MB limit recently.




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