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It's worth noting many (A majority as I understand) AAA game studios end up writing their own STL. I'm willing to bet many industries where performance is the primary concern also write much of their core libraries from scratch.

D lets user opt-out of collector as needed which is quite nice. D has been used in AAA game development for what it's worth as well.



A lot of games have GCs...


Absolutely! Any game in C#, Java, or even C++ Unreal Engine games.

https://unrealcommunity.wiki/garbage-collection-36d1da




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