> ... "and the price should reflect it's non-perpetual nature." (emphasis, mine)
This is one thing that bugs the hell outta me for some game publishers. They used to sell a given ("AAA" or whatever) game for like $60, and you got a disc you could use "forever" (as long as the disc lasted, and compatibility with system updates held out), a fancy manual, slick packaging, and sometimes even a poster or other extra goodie. These days, some (many?) of those companies sell a digital download, hosted by Steam's delivery servers, and often nothing else at all, for the same or sometimes even higher price as physical media. For many of these games, reliance on remote DRM services mean that game can disappear any random time in the future for <reasons>. I generally refuse to support them in doing that, so those companies will only ever see my purchase during a sale that brings the price more in line with the reality. I'd rather spend my money with the publishers / developers that value their customers a bit more than as a "fleshy cash machine".
This is one thing that bugs the hell outta me for some game publishers. They used to sell a given ("AAA" or whatever) game for like $60, and you got a disc you could use "forever" (as long as the disc lasted, and compatibility with system updates held out), a fancy manual, slick packaging, and sometimes even a poster or other extra goodie. These days, some (many?) of those companies sell a digital download, hosted by Steam's delivery servers, and often nothing else at all, for the same or sometimes even higher price as physical media. For many of these games, reliance on remote DRM services mean that game can disappear any random time in the future for <reasons>. I generally refuse to support them in doing that, so those companies will only ever see my purchase during a sale that brings the price more in line with the reality. I'd rather spend my money with the publishers / developers that value their customers a bit more than as a "fleshy cash machine".