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> Yet it seems that Nokia phones were loved for their UI. Keypad UIs are hard to create - and competitors certainly had some toxically useless UIs.

Yes, for making calls, texting, taking pictures and changing settings, Nokia phones were really nice. The whole games (Java) and apps (WAP) side wasn't the greatest. To be fair, no one had a decent game and app experience until the iPhone and G1 (Android) hit.



I think this reads like a comment from a market where S60 wasn't popular. They had a capable app platform and it wasn't java or wap, but not really in North America. (That's part of the problem... They segmented their potential customers too much. They could have pushed smartphones in North America at the same time as in Europe. At the time I heard they didn't because it would piss off carriers.)


Late J2ME apps were quite good. I remember having Opera Mini (which was a surprisingly good browser), Google Maps, an ebook reader, a GBA emulator, and even a video player which could play down-converted video at reasonable framerates.

This wasn't Nokia, but I believe the experience on their phones was about the same.


Urban Asphalt on my Sony K300i was something else, Siemens MC60 was something else too


snake was fine


Snake predates Nokia mobile phones. https://en.wikipedia.org/wiki/Snake_(video_game_genre)


We are talking about apps and games on nokia phones; of those apps and games, snake was fine.

Point to where I said snake was novel, or nokia invented snake


Right, and MS didn't invent solitaire but it is a beloved app on win95. If you're selling the OS on built-in ports of older games I think you're reaching.





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