Loved your article! I just wanted to expand a bit on your last section. The Game Boy Advance did offer somewhat support for integer division, but it's not hardware-accelerated [1]. I suspect the LUT model was for performance reasons (and rightfully so!).
The GBA has native support for integer division, but it does not have any hardware support for floating point arithmetic at all — compilers will insert a virtual floating point unit that does IEEE 754 in software, which takes hundreds of CPU cycles for most operations. I believe the LUT you refer to is for floats.
[1] https://www.copetti.org/writings/consoles/game-boy-advance/#...