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Tit for tat is actually the known optimum solution for these game theoretic interactions.


Tit for tat, but start out nice. Second part is very important, that way we have nice relationships with most of the world.


That's not quite right. Always defecting is game theoretically optimal.

However, under realistic conditions, where many agents are predisposed to cooperate but some do not that's where a tit for tat strategy can work incredibly well.

That people are predisposed to cooperate is an assumption you have to make, it cannot be derived from the rules of the game itself.


Always defecting doesn't work when the adversary has memory:)




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