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One area general-purpose game engines tend to fall flat is HTML exports, which are particularly important for things like Game Jam entries or short-form art pieces that would be a hassle to download and install. Unity and Godot can both create web builds, but they tend to be dozens of megabytes, taking tens of seconds to load on a web page, and often simply crash on non-Chrome browsers. These aren't unsolvable problems, but they've consistently been a low priority, and in my opinion this is why neither engine has become a modern Flash equivalent.

Meanwhile, a baseline Decker web build weighs less than 400kb (which includes all the editing tools, if enabled), loads instantly, and will work fine on older releases of Firefox or Safari. Bitsy[1] is another example of a lightweight, simple game-making tool, and a great deal of its popularity comes from how easy it is to share and try out Bitsy games on sites like itch.io.

I guess my main point is there's tons of "room at the bottom" for lightweight development platforms.

[1] https://bitsy.org



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