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    a time when literally every byte cost money
Possibly overpedantic; please forgive me if so!

Every chip cost money, right? If your game shipped on a single 1mbit EEPROM, it cost the same amount of money whether it was 90% full or 99.99% full. There was of course a cost incentive not to go over 1mbit, or to get your size down enough to fit onto a 512kbit EEPROM.



See the 'ideal gas' comment at https://news.ycombinator.com/item?id=40460650




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