Every chip cost money, right? If your game shipped on a single 1mbit EEPROM, it cost the same amount of money whether it was 90% full or 99.99% full. There was of course a cost incentive not to go over 1mbit, or to get your size down enough to fit onto a 512kbit EEPROM.
Every chip cost money, right? If your game shipped on a single 1mbit EEPROM, it cost the same amount of money whether it was 90% full or 99.99% full. There was of course a cost incentive not to go over 1mbit, or to get your size down enough to fit onto a 512kbit EEPROM.