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> Affinity Photo is fine as a photo editing tool but it falls apart for more advanced edits where you need to use brushes and advanced masking tools. Again, perspective tools and more granular referencing tools are just missing or broken. It is a significant step up from Gimp though but I would personally push people to Krita instead.

I want to switch but the total lack of any automated export functionality is a complete deal-breaker. That's like 15 minutes of work per piece foisted back onto me, and like, I just cannot fathom a reason to even have the Layer States feature if you aren't going to use it for this.



Also the lack of a plugin sdk, scriptable actions: hope basic automation comes soon. Discussing using AI was taboo, some vocal users misunderstood and missed that AI is a powerful tool for automatic masking, image segmentation, etc (and that can be ran locally), so all the smart stuff only lives in Adobe.


In our last game I had to dig pretty deep into Kritas scripting. I was making automated changes and exporting thousands of frames of animation.

It's a little janky but got the job done.

Keep an eye out for Wild Bastards on Steam. Every frame of the character animation was run through Krita.


Yeah there are so many walls like that which I hit. I always go to their forum, find that it's been asked a lot and with no resolution. Which is fine, I get it that they are newer and don't have the resources.

But in the amount of time I've now wasted trying to do the thing, I just paid for my Adobe license for the month for the relevant app.




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