> Godot was often #1 or #2 choice in game jams then.
The major difference is that Godot is designed around an editor. That makes the on-ramp significantly easier (especially for folks coming to Godot from Unity or Unreal).
Bevy is, in this context, more of a framework than an "engine" in the modern sense. There isn't yet a Rust-based equivalent to Unity/Unreal
Worth noting Bevy is trying to figure out their own editor which is intended to be built in Bevy, same way Godot's Editor is a Godot application. Until that happens only a more hardcore audience is likely to use the engine I agree. I know I'm waiting for both being closer to 1.0 and the editor before I take a serious dive into Bevy.
The major difference is that Godot is designed around an editor. That makes the on-ramp significantly easier (especially for folks coming to Godot from Unity or Unreal).
Bevy is, in this context, more of a framework than an "engine" in the modern sense. There isn't yet a Rust-based equivalent to Unity/Unreal