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They’re not “very efficient “. They have a significant amount of overdraw due to their transparency and will be a lot more inefficient if you’re only considering material-less surface representation.

They’re more efficient to capture however . They’re also more constant in their render time, but meshes will easily be faster in most scenes cases, but scale worse with complexity.

The “efficiency” of splats is more about the material response and capturing complexity there, than it is about geometric representation.



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