The market is on Windows and the engine/tools target Windows first. Visual Studio, Maya, Adobe, etc have dominated historically. Jetbrains and Blender have gained ground but run well on Windows.
I'm not even sure you can deploy to an Xbox or Playstation from Linux/Mac officially but I haven't tried this gen.
With WSL and containers etc, getting something on Linux from a Windows machine is way easier than the other way around so there's really no driving force towards Linux.
But I'm also very confused by your link. Do you mean the visual effects industry or whoever uses this VFXPlatform project that added Windows and Mac support much later?
I'm not even sure you can deploy to an Xbox or Playstation from Linux/Mac officially but I haven't tried this gen.
With WSL and containers etc, getting something on Linux from a Windows machine is way easier than the other way around so there's really no driving force towards Linux.
But I'm also very confused by your link. Do you mean the visual effects industry or whoever uses this VFXPlatform project that added Windows and Mac support much later?