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on June 20, 2012
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If you were involved in the OpenGL ES specificatio...
We tip our hat right back! It happens to be pixel-perfect for us in this context, and it's a large part of why we draw so efficiently. Oh, and I still have a working m3D-based system that plays SGL games under DOS!
Consider applying for YC's Summer 2026 batch! Applications are open till May 4
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