Possibly Battlemage running at 100% will use more power than M3's GPU running at 100%...it will take some detailed testing to track that+ Lunar Lake can be set at different TDP's (plus performance settings, on battery vs connected to power). Not to mention different "100%" GPU workloads.
At the end of the day though, users vastly prefer a more powerful built in GPU for the occasional game session...Intel is willing to pay for the transistors, and Apple reserves them for the M3 Pro instead.
At the end of the day though, users vastly prefer a more powerful built in GPU for the occasional game session...Intel is willing to pay for the transistors, and Apple reserves them for the M3 Pro instead.
Nice to see ANE supports that...good to know!