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The biggest problem with realistic graphics is the ever growing amount of busywork required to keep it all together that seems to overwhelm game developers. It makes everything feel very "rigid", like walking through a museum full of stunning sculptures but you are not allowed to touch anything or the illusion falls apart.

One example: In the old 2D versions of Anno you could shoot animals on the islands with cannons but you can't do it anymore in the newer 3D games. It's kinda stupid but was hilarious and was probably cut because adding those small "random" interactions is so much harder at increased realism.



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