My understanding was that dxc lacked support for compiling various HLSL features to SPIR-V (hence SM7 now), so there are still a bunch of Vulkan-focused projects like Godot which only support GLSL.
But yes, the games industry has been almost entirely HLSL since forever, and this is going to help remove the final obstacles.
But yes, the games industry has been almost entirely HLSL since forever, and this is going to help remove the final obstacles.