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OTOH, the PlayDate is a hardware device, so using a monochrome LCD makes sense for cost saving and power consumption reasons. But, even for a hardware device, once you decide you want to have a color screen, in this day and age there is no real (technical) reason anymore to limit the number of colors.


> so using a monochrome LCD makes sense for cost saving and power consumption reasons

The Sharp Memory LCD used in the Playdate is more expensive than a similarly sized IPS LCD. Whilst power consumption was probably a consideration, the main justification was to impose a deliberate game design constraint IMHO.


I agree, I think it’s more of a novelty reason, just a constraint for the sake of encouraging creativity / not just being another place for the same things we already have.




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