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EA and Open Source isn't completely alien. Their C++ standard library EASTL was open sourced long ago and is a historically quite important and influential codebase in the history of C++'s evolution.

They've also open sourced and patent-pledged a bunch of gaming-relatee accessibility tech over the years.

And of course Micropolis/SimCity.

My advice is to celebrate the successes of large corporates in this regard very hard and often - this provides backup to the champions on the inside.



> My advice is to celebrate the successes of large corporates in this regard very hard and often - this provides backup to the champions on the inside.

I am wondering what the metrics / KPIs are they are tracking to see if open sourcing something is a success or not. Can't be just "sales went up for retro games when we open sourced" - there must be something like community reception and retention, general acceptance or whatever...

But yes, I agree. Let's celebrate this and hope for more.




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