This feels like the grown-up ideological successor to the International Space Settlement Design Competition for high school students. That was (is? anyone still in the know?) a competition that ran for years out of NASA Houston as a pet project of some engineers and contractors who wanted to engage and cultivate the next generation of aerospace minds.
Teams would submit proposals for the design of a permanent space settlement (sometimes on the surface of a body, sometimes orbiting). Winners from across the world were invited to compete together live in 4 huge multi-national teams to design and pitch another settlement over a long sleepless weekend. As a two-time finalist, I can say it was an incredible experience for so many reasons.
This new competition seems like its goal is to actually take the design/ideation of working professionals as a serious output, as opposed to the educational value of simulating this sort of thing for students, which is what drove the ISSDC.
It was indeed incredible. Battled out in a pan Asia round, won it, and got invited to the ISSDC at the Kennedy Space Center in Florida. Felt so fortunate learning from engineers at Boeing and NASA. Incredible experience for a 15yo kid from India.
Coincidentally, it has been exactly 10 years since and my photos app resurfaced some of the memories. Good times.
Another ISSDC alum here, but from a little more than a decade earlier. It really was a unique experience. I remember the finals at Kennedy Space Center fully exercised the extent of your mental and physical stamina both. It also delivered lots of surprisingly applicable lessons for startup life around coordinating technical teams in high-stress, high-stakes environments.
> This new competition seems like its goal is to actually take the design/ideation of working professionals as a serious output
While itβs interesting, the only things that sell trips to space are cheap ways to get additional resources (information or materials), steady flows of income (from recurring tourism, travel, services), or war/defense.
Long, expensive one-way trips that require incredible amounts of money to pull off will never, ever make business sense.
The only reason explorers were funded hundreds of years ago was the promise of vast amounts of gold, magical life-extending water, mysterious new jewels and materials, wild native art, new sources of food, beautiful mostly naked natives that would look to you as gods and be your slaves willingly, and a shitton of fertile land to farm and colonize; and it must benefit the homeland within a reasonable time period, preferably not more than a year or two.
Teams would submit proposals for the design of a permanent space settlement (sometimes on the surface of a body, sometimes orbiting). Winners from across the world were invited to compete together live in 4 huge multi-national teams to design and pitch another settlement over a long sleepless weekend. As a two-time finalist, I can say it was an incredible experience for so many reasons.
This new competition seems like its goal is to actually take the design/ideation of working professionals as a serious output, as opposed to the educational value of simulating this sort of thing for students, which is what drove the ISSDC.