You can also try to release as much info as possible to flood patent trolls with prior art.
I know of other game developers who essentially have public domain game engines / helper libraries. Aside from sharing, the rationale is that they can re-use their code on the job, without having to re-solve problems they've already solved.
I know of other game developers who essentially have public domain game engines / helper libraries. Aside from sharing, the rationale is that they can re-use their code on the job, without having to re-solve problems they've already solved.