Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

You can also try to release as much info as possible to flood patent trolls with prior art.

I know of other game developers who essentially have public domain game engines / helper libraries. Aside from sharing, the rationale is that they can re-use their code on the job, without having to re-solve problems they've already solved.



Who has to shoulder the burden of proof on prior art?




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: