Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

That makes me think of games where the story places the protagonist in a simulation, which is incredibly convenient for the real-world developers and authors. All the quirks and limitations of the real game (invisible barriers, fail on killing a story-critical NPC, etc.) can be blamed on issues in the fictional one.

For example, the Assassin's Creed series.



Consider applying for YC's Fall 2026 batch! Applications are open till July 27.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: