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Triple Buffering in Rendering APIs (4rknova.com)
43 points by ibobev 4 months ago | hide | past | favorite | 3 comments


I always belived that with triple buffering, the GPU would stop after generating 2 back frames and then wait for a buffer swap, not continue to render new frames in the second back buffer. Apparently I was wrong.


I think mailbox doesn't really feel smooth because the age of each frame presented is fluctuating randomly with every frame, so smooth animations will appear jittery.


A couple pictures would do this good




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