If you want you can even make a completely disconnected city and bypass most traffic issues all together because of how supply and demand is fulfilled across the map.
Industrial development only requires a single road connected residential tile to grow off the full city's industrial demand. The same goes for Commercial. Residential will fully develop with just a single commercial tile on its road network.
It is broken in a realistic sense definitely, but it's also why I'll always play it regardless of which realistic transportation city game i'm also playing. I could never abstractly brush-in a city like I can in SC2k.
Funny enough, cities skylines, a much more modern game, had the exact same thing (at least at release). Simply disconnecting the residential areas removed their traffic altogether but left everything else working normally
Industrial development only requires a single road connected residential tile to grow off the full city's industrial demand. The same goes for Commercial. Residential will fully develop with just a single commercial tile on its road network.
It is broken in a realistic sense definitely, but it's also why I'll always play it regardless of which realistic transportation city game i'm also playing. I could never abstractly brush-in a city like I can in SC2k.