> How do they port it to Linux, then? (They have to re-compile it right?)
Many use a WINE wrapper (or a derivative, like Cider); the same goes for OS X versions. Especially for a lot of these indie games, where a small performance hit isn't a big deal as they don't tax the hardware.
Many use a WINE wrapper (or a derivative, like Cider); the same goes for OS X versions. Especially for a lot of these indie games, where a small performance hit isn't a big deal as they don't tax the hardware.