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> Apple invests every day to ensure the App Store remains a safe and trusted place for users to find great apps.

Last quarter, gross margins on "Services" revenue were 75%. The App Store is almost pure profit, with relatively little investment.

See also: https://www.apple.com/app-store/ "Every week, nearly 500 dedicated experts around the world review over 130K apps." Astonishingly, Apple appears to be bragging about these numbers, but if you do the math, 500 reviewers working 40 hours per week doing nothing except reviewing apps—no training, no meetings, no breaks, etc.—must spend an average of less than 10 minutes on each submission, to review the app and the App Store metadata (text, screenshots, etc.) for conformance with all guidelines, not only safety but also, more importantly to Apple, it seems, ensuring that the app doesn't somehow avoid giving Apple its cut of revenue. Not to mention that the salary of 500 reviewers is basically a drop in the bucket compared to App Store revenue.





My spouse tried out for the people who sub-contract the app store reviewing and it was very much as you surmise, they require you to do a very oddly specific number of reviews in an hour (29, IIRC) and do not pay very well. Pay and time per review might have gotten better if he'd stuck with it and climbed to a similar level as his previous position in a mapping company but we are not at that level of desperation yet.

> they require you to do a very oddly specific number of reviews in an hour (29, IIRC)

You mean during the interview process?

In any case, 29 per hour sounds... extreme.


No, this is once you get accepted. It might have been 19, I'm pretty sure it was a two-digit number ending with a 9.

You can't tell how many software systems are evaluating app submissions though, before apps which pass might enter a queue for human evaluations.

Neither can you. ;-)

The page does say, "100% of apps are automatically screened for known malware," but that's also true of Mac app notarization, which costs the developer only the $99 per year developer program fee.


Yep. I'm quite sure we're saying and noting the same thing.

Gross margin doesn't tell you much about their level of investment. Gross margin is only revenue minus COGS (i.e. hosting, support, potentially infra teams). To understand further investments you'd have to know R&D or at least Opex broken out for Apple Services (which AFAIK they do not share).

SaaS typically expects 80% gross margin, so Apple is not out of line here.


> To understand further investments you'd have to know R&D or at least Opex broken out for Apple Services (which AFAIK they do not share).

Total R&D for the entire corporation was $9 billion compared to $29 billion just in Services revenue. How much of that R&D do you think the crApp Store needs, compared to the hardware and the operating systems? https://www.apple.com/newsroom/pdfs/fy2025-q4/FY25_Q4_Consol...

> SaaS typically expects 80% gross margin, so Apple is not out of line here.

App Store is essentially an online retailer (or consignment store), not SaaS. Apple is selling software written by other developers.


> Apple invests every day to ensure the App Store remains a safe and trusted place

This should read as "to ensure the App Store remains a walled garden not letting their users to own devices they paid fat money for"


We have the receipts. It typically takes Apple around a minute of in-app time to do the review. And you need to pay 30% of your income for that.

Apple invests every day to ensure the App Store is the ONLY place for users to find great apps.

I wonder why the competitors are behind. Samsung has profits in the similar range right?

How is Samsung relevant? Android devices use the Google Play Store.

Samsung has a galaxy store. https://galaxystore.samsung.com/games

Samsung phones also have the Google Play Store.

The Samsung Galaxy Store has a smaller selection and is locked to Samsung devices only, so it seems like a poor choice in comparison.


Galaxy store is trash.

At least a human spends 10 Minutes with the app... less with updates.

> At least a human spends 10 Minutes with the app

Less than 10 minutes

> less with updates

How do you know?




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