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Show HN: I built an image-to-3D tool optimized for 3D printing and game asset (imgto3d.ai)
2 points by stewardyunn 14 days ago | hide | past | favorite | 2 comments


Hi HN,

I recently launched imgto3d.ai to solve a specific problem in generative 3D: the trade-off between speed and mesh quality.

Existing solutions often force you to pay a premium even when you just want a quick draft, or conversely, give you a "blobby" mesh when you actually need sharp edges.

I designed my platform with three distinct quality tiers to handle this:

Rapid Prototyping: Extremely cheap and fast generation for checking basic forms.

Production (Ultra): Generates high-fidelity models with PBR textures. I’ve focused heavily on making these models compatible with standard workflows (OBJ/GLB exports) so they work directly in game engines or slicers for 3D printing.

I’m a solo founder handling the full stack (React/TSX frontend), and I'm constantly tuning the generation parameters.

Please roast my "Ultra" models—I want to know if they meet your standards for actual production use.

Link: https://imgto3d.ai


So are you just using Trellis2 under the hood?




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