Some content simplifies the problems to such a high degree, that this is more a game of "guess what I wanted you to answer" than anything else.
Eg "Your only senior developer knows the entire code. He just asked for a 200% raise or he leaves."
- Pay
- Fire and hire 2 juniors
- Give equity
I chose give equity and it was "wrong" because they turned out to be a "bad founder". How would I even know that? I hired them in the first place right? And 200% of what? Do I have money to pay them? Am I a startup that is able to pay them or is paying going to risk the entire company?
PS: the "right" answer was "hire 2 junior developers" btw
The questions and answers are all LLM-generated. Not even human curated, just dumped on your face straight from LLM. What do you expect? Of course they feel shallow.
This is a case study of why LLM-based NPC dialogue isn't getting huge traction in gamedev world, despite unlimited replayability in theory.
Thank you, the task is actually not easy, because in this scenario there is no truly positive outcome; all the options are bad, and you're choosing from the worst, and that's exactly what happens in real life.
I specifically factored this into some of the scenarios. The goal isn't to guess the right one; the goal is to see what the choice leads to.
I'll take your comment more seriously because it may not be as clear as I'd like.
Eg "Your only senior developer knows the entire code. He just asked for a 200% raise or he leaves."
- Pay
- Fire and hire 2 juniors
- Give equity
I chose give equity and it was "wrong" because they turned out to be a "bad founder". How would I even know that? I hired them in the first place right? And 200% of what? Do I have money to pay them? Am I a startup that is able to pay them or is paying going to risk the entire company?
PS: the "right" answer was "hire 2 junior developers" btw