Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

While Voxile has off-grid blocks of voxels for monsters etc, it is much more serious about being on-grid for everything else. The entire world is entirely on-grid, single size voxels, you can only place aligned objects, and rotate in 4 directions. These voxels only every exist as voxels, never as polygons.

In contrast with most voxel-looking games, which are actually meshes converted from voxel inputs, placed at arbitrary locations with arbitrary scale.

When I started this project, I actually prototyped what it would take to have moving objects in-world as aligned voxels, but the animation was too jerky and it was too limited. Would have been an interesting "style" suitable for some games (strategy games?) but none with fast paced realtime combat.

 help



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: