Right, but that sounds like a bunch of video games. Question is, is Roblox specifically designed to be addictive, like Facebook/Instagram/TikTok? And if they are, did the companies willfully ignore reports about how dangerous it was?
If the answer is just "No" to both of those questions, then it sounds like a regular video game that can be addictive (like everything else), but it wasn't specifically designed to be addictive, like some social networks are designed.
Aside from daily login rewards, loot boxes, gamifying gambling behaviors and FOMO designed micro purchases? Roblox is bad and many times if your nearby is absolutely not appropriate for kids and I’m quite liberal on what’s appropriate beyond normalizing emotional damage.
Not all games are created equal, I loved Zelda tears of the kingdom and the sounds and rewarding game were in my opinion addictive however they are not in the same league as roblox
The best part is when you get a cohort of a few families to go camping and teenage daughter forced dad to drive 45 minutes each way for cell service to avoid breaking the daily login chain.
I don’t think people appreciate how these mechanisms impact society as a whole
If the answer is just "No" to both of those questions, then it sounds like a regular video game that can be addictive (like everything else), but it wasn't specifically designed to be addictive, like some social networks are designed.