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> better API documentation and conventional coding tools

Agreed, and it depends on the language I suppose. I'm a C++ developer and when you start working with templates even at a non-casual level, the compiler errors due to either genuine syntactic errors or 'seems correct but the standard doesn't support' can be infuriatingly obtuse. The LLM 'just knows' the standard (kind of, all 2k pages), and can figure out and fix most of those errors far faster than I can. In fact one of my preferred usages is to point Codex at my compiler output and get it to do nothing more than fix template errors.

Kotlin, for example, is much more in your face, in the IDE which does a correctness pass, before you even invoke the compiler (in the traditional sense) and the language spec is considerably leaner with less (no?) UB, unlike C++.



Depends on which C++ we are talking about.

You can have the Kotlin experience with a mix of static asserts, constexpr and concepts.

C++ IDEs also offer many goodies which those that insist in using vi and emacs keep missing out.




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