He really did come across as disappointed, and as if he'd still be so even if the project just barely met the funding threshold. But I wouldn't go as far as saying he was not too eager to continue the project. He sounds like this is his passion and he still wants it to see the light of day. He was probably dreaming big dreams of overfunding when he started the campaign--and this was a blow too hard to take. When $50k actually isn't half bad for an indie game.
I guess many people tend to look only into Kickstarter's huge successes and assume it's the norm. Really it's a small part of successful projects. I can tell this guy didn't dig much deeper into the Kickstarter dynamics when he has walls of text explaining pledges where simple "plus all previous tiers" would do--and would mean the difference of him getting funded, maybe even generously overfunded.
I guess many people tend to look only into Kickstarter's huge successes and assume it's the norm. Really it's a small part of successful projects. I can tell this guy didn't dig much deeper into the Kickstarter dynamics when he has walls of text explaining pledges where simple "plus all previous tiers" would do--and would mean the difference of him getting funded, maybe even generously overfunded.