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There's a lot of AAA games I havent tried, but why are the launch day patches Ive experienced so gigantic?

Why do games need to download textures, sounds, videos over again? I just can't understand why a 100GB game has a 60GB patch etc, other than purposeful obfuscation or complete disregard for care.



Ironically, frequently _because of_ compression.

AIUI the process of building asset packs and compressing them can mean that modifying a single texture can mean complete reshuffling of the resulting file; and that means redownloading the whole compiled "pack".


Ive figured as much. Possibly also some kind of security too so games dont get disassembled and modded or have textures removed for parts?




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