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I'd think it's fairly obvious that that's their step after next :P

(the immediate next step being "make the linux games catalog decently large", so they don't need to bloat their $300 console with an extra $150 of MS licensing)

On a tangent -- does anyone know how developing games for linux compares to developing games for consoles? I've heard windows devs complain about linux ("Braid will never be available on linux because ALSA is shit and fundamentally can't handle it", etc etc), but it seems that the valve console'd be more competing against the PS4 / xbox720 / etc, and I wonder if those devkits are better or worse...



> Braid will never be available on linux because ALSA is shit and fundamentally can't handle it

I don't buy it, tons of games with sound effects have been successfully ported to linux with no problems. Probably the devs are just being lazy :-)




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