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I’m certain there’s enough actual game engine code in the datasets that with enough token spend, you could have a platform layer, basic renderer, entities moving around.

There would be absolutely no point in creating one over using one that exists and since there’s no learning that’ll come of it, it’s kinda wasting money.



Sure, but that part is only the "trivial 10%" of what's called a game engine these days. The actually important and much bigger part is the tooling.


Absolutely. tooling is very rest of the owl when it comes to building something rather than just working with debug data.




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