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So not games.


Try reading between the lines. Why would Valve be developing a new game physics engine internally?


Valve switched existing games to Rubikon to avoid paying licensing fees for their former physics engine.


Yes but it's not just Rubikon anymore. They are working on a new physics engine called Ragnarok. I highly doubt they're making a whole new physics engine just for their existing games because Rubikon is working fine there.




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