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flohofwoe
16 days ago
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Microsoft fire idTech team at Id software
> The flip side is the artists loose control and cannot author custom materials.
...which is a good thing tbh. No game needs hundreds or thousands of custom materials.
cyber_kinetist
16 days ago
[–]
I think it can actually be a bit better in terms of artistic consistency to have a fixed set of materials you can work with in a given game. Very important if you want any sort of stylized rendering!
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...which is a good thing tbh. No game needs hundreds or thousands of custom materials.