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this is so cool: it's playable (even though super boring since there are no enemies) and you can feel that a few iterations would make it very usable.

Which model is the best at the moment, for this kind of stuff, in your experience?



I'd say Fable 5: https://senko.net/vibecode-bench/2026/rts-fable-5.html

It even has enemies! (I'm not too mad about it not following my instructions because it can be fun to play :) And I generated that from Claude Code on my phone.

Sonnet 5 also produced a pretty nice version. You can see all of them here: https://senko.net/vibecode-bench/


> I'm not too mad about it not following my instructions

I'm a bit concerned about this - starting with GPT5, AI labs started doing this 'complete app from a prompt' sizzle demos. When I started working with GPT5 - which was supposed to be a qualitative jump, just like Fable is now, I tried to do a frontend, and discovered that it gave me a CSS-animated purple-blue interface with embossed buttons, gradient backgrounds and dropshadows.

It looked very cool, but it was a bit overwhelming (also broken), and I was really looking for a pedestrian Bootstrap job.

It required not inconsiderable amount of wrangling for GPT5 to stop doing this. So I don't really like the idea that these models have tons of implicit and hidden behavior, to 'soup up' pedestrian prompts.




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