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tkocmathla
58 days ago
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Improving Heuristics for A* Pathfinding
Incredible write-up, as usual. I still fondly remember discovering Red Blob Games' Hexagonal Grids [1] guide while building an implementation of the Tzaar board game [2]. The illustrations are enormously helpful!
[1]
https://www.redblobgames.com/grids/hexagons
[2]
https://boardgamegeek.com/boardgame/31999/tzaar
leftnode
56 days ago
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I remember reading it in 2006 or so to better understand pathfinding algorithms for my data structures and algorithms class.
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[1] https://www.redblobgames.com/grids/hexagons
[2] https://boardgamegeek.com/boardgame/31999/tzaar