Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

How does this compare to parametric modeling tools like Fusion/Solidworks/ProE ? Is it more about the integration with game specific tools?


There’s overlap in spirit, but we’re not trying to replace the precision of Fusion/SolidWorks. the idea is that an agent writes an editable 3D program from your prompt/reference, including geometry, parts and eventually behavior. Blender/GLB is our current target, so it looks game-oriented rn, but games aren’t the whole idea. for a mechanical CAD use case we’d want the same experience backed by a real CAD tool/kernel rather than pretending mesh geometry is engineering-grade. I think of CAD, Blender and game engines as different possible build targets for the same broader idea.




Consider applying for YC's Winter 2027 batch! Applications are open till November 2.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: