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> Ultra zoom approximates a pixel grid, but the pixel grid it approximates no longer exists (and arguably never physically existed, it was always a mapping scheme).

Square pixels are the most real on LCD, and most desktops are still LCD.

Also when I said ultra zoom there I meant the actual photos showing enormous pixels.

> Nobody really wants "pixel perfect" accuracy in websites,

As long as you're keeping the scaling correct, snapping to the nearest pixel is sometimes useful. I don't know if it counts as a "website" but I've coded webgl shaders that adjust to the real device pixels and look much better for it.

125-175 percent expansion also happens to be the range where being pixel-aware can give you the most benefit. Fonts look good at those sizes because the browser can render at the final resolution instead of scaling afterwards. (Except when macOS renders at 2x and scales it down so everything is blurry)



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